3D Artist | Environment Artist | Real-time

I am an experienced 3D Artist and Environment Artist, specializing in the Gaming and Advertising industries. With over 10 years of experience, including five years at Epic Games and a decade working in London, I’ve had the pleasure to work on a wide variety of projects. Currently based in Brussels, I am now freelancing and offering my expertise.

Throughout my career, I’ve had the opportunity to work on a broad spectrum of projects, from AAA games like Fortnite to cutting-edge tech demos like The Matrix Awakens. I’ve also collaborated on commercials for major brands such as Nike and played a key role in supporting the film industry by implementing Unreal Engine for both ICVFX shoots and cinematic jobs.

My skills and experience allows me to tackle a range of creative challenges, whether in game development, advertising, or film production. What sets me apart is my unique blend of technical expertise and traditional art skills.

Working in uncharted territory is part of my DNA, I am always pushing the boundaries of what is possible with real-time technologies, constantly evolving my craft, and always thrilled to work with people.

Let’s collaborate and bring your vision to life !

Expertise in:

Environment Building | Asset making | Game Development | Design | Modeling | Texturing | Unreal Engine | UEFN | Optimization | Game Design | ICVFX | Photogrammetry